The two main packages that I have become accustomed to using for 2D and 3D art respectively are:
Corel Painter IX
I have a high level of proficiency with the
Corel Painter applications.
This is the main software tool that I for all 2D art ranging from sketches to
texture maps to full-blown concept paintings. I use a
Wacom Intuos III Graphics Tablet
and have a good knowledge of keyboard shortcuts to help facilitate a fast but accurate
and detailed method of working. I have practiced speedpainting to the extent that I can
create compositions in roughly one hour when the need arises.
3ds Max 6
I have modelled and textured several environmental props and prefab objects using
3Ds Max 6
that have been, where possible, optimised for the PS2 generation of console.
This has been achieved through a process of gradual feedback from lead art designer of
Headfirst Productions whom with which I have sent various
models designed with their upcoming game
Call of Cthulhu: Destiny's End in mind.
Other applications I have had experience with using include:
I am an enthusiastic and ambitious artist with a keen interest in film, games and digital media.
As an artist I am always seeking to develop my existing skills and further my abilities by adding
new techniques to my craft.
Over the last two years I have become accomplished with digital media and have amassed a large
portfolio of concept drawings, paintings and illustrations. Currently working freelance, the main
body of work that I have produced over the last few months has been commissioned but I still enjoy
painting for personal pleasure when time allows.
The subject matter of this commissioned work has ranged from science-fiction film concepts, creature
orthographics and and figure flats to historical WW2-themed card art and fantasy adventure
game-book inserts.
My main inspiration and style has derived from my love of film, cinematography and games. I enjoy
creating atmospheric scenes and have an active imagination that lends itself well to my ambitions as
being a great concept artist. I have been influenced a lot from other well-known concept artists like
Anry Nemo and
Ryan Church and
I have learnt a lot from studying and taking ideas from their work
and techniques.
I feel that my time spend concepting for the feature film
The Kaleidoscope Man, which is to be shot
early 2006, has helped improve me immeasurably as an artist and as someone who can balance the
direction of others with my own creative input. Having produced concept art for the most
significant shots in the film and for the main characters, vehicles and weapons, I will also
get chance to work on some of the backdrop matte paintings in my spare time.
I have had had a couple of part time jobs outside of the art industry that have primarily
involved dealing with customers and working within a team. I have also had first aid and fire
training and have been responsible for other people's safety. Outside of art I enjoy practicing (and
occasionally teaching) martial arts, playing football, playing games and watching films.